This section contains views and helpful hints on doing 5 ball siteswaps. Many are ground state patterns and can be tried from within a regular cascade, when the cascade is stable.
Should you be interested in refreshing your siteswap basics, here are Allen Knutson's Siteswap FAQ and Alan Morgan's Siteswaps for the Masses.
I encourage people to goof around with these programs, but also keep in mind that these patterns (well, some of them) are PHYSICALLY POSSIBLE. I say this only because I recall someone posting a message to JUGGLING to the effect: "Maybe 3 and 4 ball site swaps are possible, but only Gatto could do 5 ball ones." On the contrary, *I* can do a number of the 5 ball ones, and I'm certainly no Gatto. Bruce Tiemann can do several dozen 5 ball site swaps, as well as some 6 ball ones.
As a suggestion, try starting with a ground state trick -- they generally tend to be the easier ones. It also sometimes helps to begin with the normal cascade/fountain, then do the site swap ONCE, and then switch back again.
From my experience, the easiest (and also some of the best) ground state tricks are (in approx. order of increasing difficulty):
5 balls: 64 (3 in one hand, two in other -- easier to do once from the middle of a cascade) 77722 (3 high flash -- remember 2's are just holds) 744 (7445555 is an interesting way to do tennis) 75751 (two high over the top) 66661 (5 ball version of 441) 663 (Garfield did this at UCLA with 5 clubs, the 3 a headroll, on the first try no less) 77731 (3 high flash, swap underneath) 8552 (really need to chuck the 8), 8444
As you can see, the whole site swap thing becomes considerably more interesting at 5 balls. The lower numbers are still fun, though, and they are not as difficult as one might imagine.
Bram Cohen proposed 8 5 5 2, steals, throw ins, and one-over the top as easy 5 tricks. They're all good tricks, except I've never gotten the over the top yet.
Ohhhh! Five *ball* tricks!
Here're my suggestions:
For the truly, utterly, fearlessly daring: find a siteswap generator program or listing, and slog through the muck^H^H^H^H^H^H^H^H^H ^H^H^H^H^H^H explore the flowery fields yourself. There are more doable ones than just the above, especially when you find the above to be mostly doable. Under the leg isn't too hard. If you're into that sort of thing. *One* backcross (by which I mean a single throw) isn't too tough either, but is perhaps the hardest thing I'm suggesting, and any more than one gets mean fast.
Jeez, Boppo, your hands don't get out enough. Even I have been known to pull off a single behind the back throw in five. It's really not that hard if you are used to working on tricks that are interesting to watch.
Ok, I'll try:
I hope that is reasonably clear.
As a practice, at * you could just throw a five, instead of a split, to make a pattern of period four :[54]245. Then your right hand has to do all the splits.
In order to do this out of a cascade, just insert 24[54] at any point. e.g. you're doing a five ball cascade. Now don't throw one right hand 5, but rather keep it there. Now throw a 4 with the left hand, followed by a 54 split with the right. Now resume the 5-ball cascade.
That's what I mean by the following
As well as being a great continuous pattern, it works well out of five.
555555524[54]55555555 (do 24[54] the 2 is a hold)
And you can also do this:
555524[54]524[54]55555
555524[54]5524[54]5555
basically you can slot in any numbers of 5's between repeats.This is because, written as 24[54], the multiplexing is contained within the pattern, and doesn't affect its surrounding throws.
Have fun!
I do this trick with 5 and 6 (although only from my right with 6) but I do it slightly differently. Gatto's trick - shorn of numerical obfuscation goes like this: Juggle 5, collect two in your right, make a low left handed throw straight up, and throw the two in your right so that they go to different heights with the higher one going to the left hand.
I do this bass-ackwards. Instead of throwing the left handed throw straight up I throw it over to my right and split the right handed throw such that the high ball stays in the same hand. Actually, after trying this with 7 and failing miserably I have come to the conclusion that I fudge it a little. The throw which should be a 4 (which I make a 4x) I actually do as a 5 and the [5,4] (which I should do as [4x,5?]) I actually do as [5,6] and then I sort of wait around for the pattern to come together. This sort of sloppiness is fine for 5 balls but kills me with 7.
Still, I agree with boppo. No matter how you do it, it is a great looking trick and is pretty easy (as long as you restrict yourself to 5 balls).
try 744
i had a go and was surprised you dont have to throw it so high and the 4s arent that hard throwing the 8 i thought was hard hard
The easiest ones for me are 75751 and 7562, also good are 64 and 66661, for Bruce Tiemann I'll include 77731 - don't do it myself, but my favorite is 67561.
Those are all ground-state and I only mean to do them once, ...55575751555... If you want to run them there's also 645, which seems pretty tough.
Non-ground-state ones: 777171 (much like 5551), 672 (much like 450), 771 (only a little like 441).
As long as you can do 91 you should check out the transitions ...55555 678 91919191919191 817161 5555... --- ------
Good luck, do repost other ones you hear about.