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Beyond that, there are several things I'd like to add: Viewing controls on the animator
(camera position/distance), the ability to switch between patterns, a graphical hand
movement editor, and so on. The focus is an making JuggleAnim flexible enough to handle
a wide variety of patterns, and simple to use for finding new ones.
Future Work
What is really required to make this animator as flexible as I would like is a low-level
juggling description language. I am envisioning something text-based, and flexible enough
to describe different types of hand movements and throw types, as well as passing patterns.
Any more work I put into JuggleAnim will probably be in this direction. Any ideas or suggestions
would be appreciated via email.
Back to my juggling page.